2009

Troy, L., Smith, M. & Gallery, R. Localisation of mobile phone games, LISA Global Design and Innovation, Taipei, Taiwan, Asia

McCabe, H. Interactive Learning Exercises for Teaching Computer Graphics, Irish Educational Technology Users Conference 2009, National College Of Ireland

 

2008

Whelan, G., McCabe, H. and Kelly, G, Roll Your Own City, Artwork/Demo to be presented at DIMEA 2008: 3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts, Athens, Greece, September 10th-12th 2008.

Smith,M., Gallery,R. & McSweeney, D., SECASE: An EU project creating multimedia learning materials for the teaching of software engineering, based around teaching mobile phone game programming, ED-TECH 2008, IT Dundalk, Ireland. URL: www.secase.eu

 

2007

Whelan, G. and McCabe, H., Towards the Procedural Generation of Buildings, in Proceedings of Eurographics Ireland Chapter Workshop 2007, University College Dublin, December 17th 2007.

Kelly, G. and McCabe, H., Citygen: An Interactive System for Procedural City Generation, in Proceedings of GDTW 2007: The Fifth Annual International Conference in Computer Game Design and Technology, Liverpool, 14th-15th November 2007.

Kelly, G. and McCabe, H., Interactive City Generation, Research poster to be presented at SIGGRAPH 2007, San Diego, CA, Aug 5th-Aug 10th 2007. Download poster.

 

2006

Kelly, G. and McCabe, H. A Survey of Procedural Techniques for City Generation, ITB Journal, Issue 14, December 2006

McCabe, H. and Kneafsey, J. A Virtual Cinematography System for First Person Shooter Games, in Proceedings of iDig – International Digital Games Conference, Portalegre, Portugal, September 27th-29th 2006, ISBN 989-95186-0-3, ps. 25-35

Graham, R.Real-Time Agent Navigation with Neural Networks for Computer Games, M.Sc. thesis, 2006.

Kneafsey, J.Virtual Cinematography for Computer Games, M.Sc. thesis, 2006.

Kelly, G. and McCabe, H., Interactive Generation of Cities for Real-Time Applications, Research poster presented at SIGGRAPH 2006, Boston, MA., July 30th – Aug 3rd 2006. Download abstract. Download poster.

McCabe,H., Smith,M., Kelly,G., Pike,A., and Sheridan,S. Inform, Entertain and Educate: Developing and Exploiting Virtual 3D Campus Models, Sixth Annual IT&T; Conferece, Carlow, Ireland, October 2006

 

2005

McCabe,H. and Bourdain, J.J. (Eds) Eurographics Conference 2005 Education Papers Proceedings, Trinity College Dublin, September 2005

Graham, R., McCabe,H., and Sheridan,S. Realistic Agent Movement in Dynamic Game Environments, in Proceedings of DIGRA 2005 Conference: Changing Views – Worlds in Play ps. 249-259, June 2005, Vancouver, Canada

Kneafsey, J. and McCabe,H., CameraBots: Cinematography for Games with Non-Player Characters as Camera Operators DIGRA 2005 Conference: Changing Views – Worlds in Play, June 2005, Vancouver, Canada

Graham, R., McCabe,H., and Sheridan,S. Neural Pathways for Real Time Dynamic Computer Games, Proceedings of the Sixth Eurographics Ireland Chapter Workshop, ITB June 2005, Eurographics Ireland Workshop Series Volume 4 ISSN 1649-1807, ps.13-16

Smith, M. An Interactive Graphics Tool to Support Student Learning of Matrix-based 2D Transformation Calculations, Proceedings of the Sixth Eurographics Ireland Chapter Workshop, ITB June 2005, Eurographics Ireland Workshop Series Volume 4 ISSN 1649-1807, ps.1-6

McCabe,H. (Ed) Proceedings of the Sixth Eurographics Ireland Chapter Workshop, ITB June 2005, Eurographics Ireland Workshop Series Volume 4 ISSN 1649-1807

 

2004

McCabe, H., Interactive 2D and 3D Graphics over the World-Wide Web with ActionScript, ITB Journal, Issue 10, December 2004

Kneafsey, J. and McCabe,H., Camera Control through Cinematography for Virtual Environments: A State of the Art Report, in Proceedings of Eurographics Ireland Chapter Workshop 2004, University College Cork, September 2004.

Graham, R., McCabe,H., and Sheridan,S. Neural Networks for Real-Time Pathfinding in Computer Games, in Proceedings of ITB Research Conference 2004, 22/23 April 2004.

Kneafsey, J. and McCabe,H., Camera Control through Cinematography in 3D Computer Games, ITB Research Conference 2004, 22/23 April 2004.

McCabe, H., Games Research at ITB, Article from The Bridge newsletter, Irish Scientist magazine, March 2004.

McCann, G., Real-Time Physically Based Audio Generation, M.Sc. Thesis, February 2004.

 

2003

Graham, R., McCabe,H., and Sheridan,S. Pathfinding in Computer Games, ITB Journal Issue 8 December 2003.

 

2002

McCann, G. and McCabe, H., Extending Physical Simulation to the Audio Domain, ITB Journal, Issue 5, December 2002

Sheridan, S. , A Java Framework for Computer Vision, ITB Journal, Issue 5, December 2002

McCann, G. and McCabe, H., Physics-Based Sound Synthesis for Computer Games, The Irish Scientist 2002 Yearbook, November 2002

McCann, G. and McCabe, H., A World Without WAVs: Towards Physically Based Sound Synthesis for Computer Games, in Proceedings of the Third Irish Workshop on Computer Graphics, ps. 71-75, Media Lab Europe, March 2002

Reynolds,C., Smith,M., and Woodman,M. Your Nose is … (Voice Data Analysis). In Proceedings of the Sixth World Multiconference on Systemics, Cybernetics and Informatics – SCI 2002, Orlando Florida, USA, 2002

Smith,M. Direct Manipulation and Multimedia Interfaces for Learning, Presented at the Third Annual irish Educational Technology Uers’ Conference – ED-TECH 2002, Institute of Technology, Carlow, Ireland, 2002.

 

2001

Sheridan, S.A Review of Parallel Mappings for Feed Forward Neural Networks using the Backpropogation Learning Algorithm, ITB Journal Issue 4, December 2001

Giannakis,K. and Smith,M. Imagining Soundscapes:Identifying Cognitive Associations between Auditory and Visual Dimensions, Chapter in R.Godoy & H. Jorgensen (eds), “Musical Imagery“, Swets & Zeitlinger, Netherlands.

 

2000

Sheridan, S. Non-deterministic processing in Neural Networks, ITB Journal Issue 2, December 2000

Giannakis,K. and Smith,M. Audio-Visual Associations for Music Compositional Processes: A Survey, In Proceedings of the International Conference on Music and Computers – ICMC-2000, Berlin, Germany, August 2000.

McCabe, H., Approaches to Rendering Using Global Adaptive Importance Sampling, Proceedings of the 18th Eurographics UK Conference (EGUK2000), April 4-6, Swansea, March 2000.

 

1999

McCabe, H., Markov Chain Monte Carlo Methods for Global Illumination, Technical Report TCD-CS-1999-49, 1999.