As is immediately obvious, we haven’t been updating this website recently and it’s very much out of date. We are currently working on getting a new site up and running which will contain details of everything we have been up to recently.
Congratulations to Leonie Troy who is the latest graduate of the Graphics and Gaming group. She recently completed her M.Eng. by research and graduated earlier this month.
We are delighted to be able to report that we have a new researcher on board who just joined us last week. Sonali Patil has taken up the position on the Virtual Cinematography for Driving Applications project and will be working with us for the next two years. Further details on the work that Sonali will be engaged in will appear on the site soon.
We are still inviting applications for a new research post that is available. The researcher will work on the Virtual Cinematography for Driving Applications Situated in Procedurally Generated 3D Environments project, which we recently obtained funding for. The post is for 2 years and the researcher will register for a research M.Sc. as part of the work. A monthly grant is paid and all fees and related expenses are covered. Full information on the post and details about how to apply can be found by contacting Hugh McCabe.
New Project and New Researcher
We have a new researcher on board. Leonie Troy is working on a new project jointly funded by the EU SECASE (Software Engineering CASE studies) initiative and ITB. Leonie will be working on developing educational resources targetted at localisation of mobile gaming applications. More information about the project can be found here.
Towards the end of 2007 our postgraduate students presented two papers on our ongoing work on Procedural City Generation. George Kelly presented a paper entitled CityGen: An Interactive System for Procedural City Generation at the Fifth International Conference on Computer Game Design and Technology in Liverpool back in November. Just before Christmas, Graham Whelan presented Towards Procedural Generation of Buildings for an Interactive City Generation System at the Eurographics Ireland Chapter Workshop in UCD
ITB Selected for Emergent Academic Program
ITB has been selected to become part of Emergent Game Technologies Academic Program. Emergent are the creators of the GameBryo game engine which has been used to create many well-known titles. The Academic Program gives selected institutions full access to Emergent products for research and teaching purposes. This is a fantastic opportunity for the Graphics and Gaming Group as it allows us to conduct research projects using a fully-featured professional game development environment. We look forward to fruitful future collaboration with Emergent.
George Kelly and Graham Whelan recently returned from the SIGGRAPH 2007 conference in San Diego where George presented a poster on his procedural city generation work. The poster can be downloaded here.
New Research Funding Obtained
We are delighted to announce that funding for a new research project has recently been granted. The project will investigate the use of Virtual Cinematography in the context of a procedurally generated urban environment and represents a continuation of various strands of research being carried out here over the last few years. The funding was obtained from the Strand 1 Postgraduate R&D; Skills Programme administered by the Council of Directors of the Institutes of Technology. It will employ one postgraduate researcher for a period of two years and we will be advertising to fill this position in September.
We have just uploaded some new videos demonstrating the current implementations of the Procedural City Generation and Automatic Bulding Generation projects. You can view these videos directly by clicking on the image links to the right. For full information and context please visit the relevant project pages here and here.
Talk by Peter Lynch
Peter Lynch, who is CEO of Eirplay Games will be visiting ITB on Tuesday May 1st to give a talk about developing games with Java for mobile devices. It takes place in F025 from 3-4pm and all are welcome to attend.
We have another new member of the group. Mark Cummins is a Computing lecturer at ITB who has recently started studying for a Ph.D. under the supervision of Matt Smith. Mark is going be working on the development of serious training games for safety applications.
We have been joined by a new postgraduate researcher, Graham Whelan. Graham is going to be working on the Automatic Building Generation project. Graham is a physics graduate from Trinity College Dublin and also has several years experience working in the UK games industry.
Graphics and Gaming Group at Science Week 2006
The Graphics and Gaming Group are contributing to Science Week this week (15th and 16th November) by providing an interactive showcase of computer graphics and games concepts at the ITB campus. Visiting primary and secondary school students will be able to try out hands-on demos of various computer graphics and game applications. These activities were created by Matt Smith. Full details of Science Week at ITB can be found on the main ITB website.
Last Friday we had a double graduation of postgraduate students from the Graphics and Gaming Group. Both James Kneafsey and Ross Graham were conferred with their M.Sc. degrees. Congratulations to Ross and James and we wish them every success in their new careers.